![]() SetGlobalInt(WORLD_MAP_LOCK_INITIALIZED, TRUE) //so we know the timer is initialized ![]() SetGlobalInt(WORLD_MAP_LOCKED_SECOND, GetTimeSecond()) SetGlobalInt(WORLD_MAP_LOCKED_MINUTE, GetTimeMinute()) SetGlobalInt(WORLD_MAP_LOCKED_HOUR, GetTimeHour()) SetGlobalInt(WORLD_MAP_LOCKED_DAY, GetCalendarDay()) ![]() these are for locking the world map so only one user can use it at a timeĬonst string WORLD_MAP_LOCKED = '00_bWorldMapLocked' Ĭonst string WORLD_MAP_LOCKER = 'oWorldMapLocker' Ĭonst int STRING_REF_MAP_LOCKED = 183512 Ĭonst string WORLD_MAP_LOCKED_DAY = '00_nWorldMapLockDay' Ĭonst string WORLD_MAP_LOCKED_HOUR = '00_nWorldMapLockHour' Ĭonst string WORLD_MAP_LOCKED_MINUTE = '00_nWorldMapLockMinute' Ĭonst string WORLD_MAP_LOCKED_SECOND = '00_nWorldMapLockSecond' Ĭonst int WORLD_MAP_LOCK_COOLDOWN = 18 //seconds until we allow another clickĬonst string WORLD_MAP_LOCK_INITIALIZED = '00_bWorldMapLockInit' multiple PCs simultaneously clicking travel on the world map causes problems. A simple worldmap system designed for use in situations when the world map hotspots are all available (Beta Testing Purgatorio) ![]()
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